Mar 08, 2017 The absolute destruction from a Nanoboosted Mercy boosted Supercharged Bastion. Overwatch is. This is the most insane amount of damage I could possibly build. Overwatch healer Mercy is getting a massive overhaul, game director Jeff Kaplan revealed today in a developer update video. The most radical change — “and it’s going to seem a little bit shocking at first,” Kaplan said — is that Mercy’s ultimate ability will no longer be Resurrect. Seagull mentioned on his stream that if a mcree is damage boosted by mercy during deadeye, you can achieve 100-0 damage on a target without fully charging the ult. So you can fire it early and because of the 30% damage boost it can still do lethal damage. On YouTube, and in general, there are SO many Mercy players who just don't, or underuse, Damage Boost. Even in Grandmaster, so many Mercy's don't damage boost. This is a main difference between a very good Mercy, and an excellent Mercy. The ability to balance using Damage Boost, and Healing.
Damage amplification increases the damage dealt or taken by a hero.
- 4Calculation
Abilities that amplify damage dealt[edit | edit source]
Hero | Ability | Amount |
---|---|---|
Ana | Nano Boost | +50% |
Baptiste | Amplification Matrix | +100% |
Mercy | Caduceus Staff | +30% |
Orisa | Supercharger | +50% |
Does Mercy Dmg Boost Affect Dva Ultimate
Caduceus Staff, Nano Boost, and Supercharger are considered damage boosts. Projectiles are only amplified by them if the hero was being damage boosted when they were released.
Abilities that amplify damage taken[edit | edit source]
Hero | Ability | Amount |
---|---|---|
Zenyatta | Orb of Discord | +25% |
Abilities that cannot be damage boosted[edit | edit source]
Does Mercy Dmg Boost Affect Dva Ult 1
The following abilities cannot have their damage dealt amplified by damage boosting the hero.
Most of these are also applicable with Amplification Matrix, except B.O.B.'s charge attack, which can be amplified via damage boosts but not with Amplification Matrix, and Torbjörn's turret, which cannot be amplified via damage boosts but can with Amplification Matrix.
- Ashe:B.O.B.
- B.O.B.'s own damage can be amplified, but amplifying Ashe's damage does not affect B.O.B.
- D.Va:Self-Destruct
- Hanzo:Dragonstrike
- The arrow can be amplified, but the dragons cannot.
- Junkrat:Steel Trap, RIP-Tire
- Sigma:Gravitic Flux
- The lift can be amplified, but the slam cannot.
- Symmetra:Sentry Turret
- Torbjörn:Deploy Turret, Molten Core
- The turret's own damage can be amplified with Amplification Matrix, but amplifying Torbjörn's damage does not affect the turret.
- The impact damage from Molten Core can be amplified, but the damage over time cannot.
- Widowmaker:Venom Mine
- Wrecking Ball:Minefield
- Zarya:Graviton Surge
- The impact damage from Graviton Surge can be amplified, but the damage over time cannot.
Calculation[edit | edit source]
The equation used to calculate damage in general is as follows:
Damage = base damage × (100% + damage dealt modifiers) × (100% + damage taken modifiers) × headshot multiplier (if applicable) − armor(if applicable)
Damage dealt modifiers and damage taken modifiers are applied separately. This means that if Zenyatta's Orb of Discord (+25% damage taken) is on a target and an attack boosted by Mercy's damage boost (+30% damage dealt) hits that target, the damage would be 162.5% of the base damage.
Multiple amplification effects of the same category—damage dealt or damage taken—are added together. For example, if Ana uses Nano Boost (+50% damage dealt) on a target who then shoots through Baptiste's Amplification Matrix (+100% damage dealt), the damage would be 250% of the base damage.
Interaction with damage reduction[edit | edit source]
Damage reduction from abilities such as Fortify, Ironclad, Nano Boost, and Take a Breather modify damage taken, just like damage taken amplifiers. This means they add together when combined, and apply separately from damage dealt modifiers. If Orb of Discord (+25% damage taken) is on Bastion with Ironclad (−20% damage taken), Bastion takes 105% of all incoming damage.
The lowest the damage taken value can go is 50%. If a Bastion with Ironclad (−20% damage taken) gets Nano Boosted (−50% damage taken), Bastion's damage taken is 50% because it cannot be lower than that. However, if that Bastion is then affected by Orb of Discord (+25% damage taken), Bastion's damage taken would be 55% because it is only the overall damage taken value that is limited to 50%, not damage reduction effects.
Trivia[edit | edit source]
- Mercy gains ultimate charge equal to 130% of the damage she amplified, as a rule of thumb.
- Hypothetically, the highest damage dealt value is 330% and the highest damage taken value is 125%. Combined, the maximum damage amplification would be 412.5%. This can then be further increased with the headshot multiplier. Using Widowmaker's 2.5× headshot multiplier, the absolute highest increase from the original damage would be 1031.25%.
- Healing amplification works the same way as damage amplification, though the only healing dealt amplifier is Amplification Matrix (+100% healing dealt) and the only healing taken amplifier is Biotic Grenade (+50% healing taken). Together, the target would gain 300% of the base healing.
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